We help traditional & web3 founders, marketers, community owners build & launch games in weeks & months so that they can engage and build loyal and profitable communities.
An expert in the idle games genre
[They are] an expert in the idle games genre, and they know how to combine narrative and idle gameplay. That’s why [they are] the right developer
Samir El-Agili (Tilting Point, President)
I highly recommend them
Ismail & his team helped one of my former employers generate over $10M by providing us with services for over 4 years. I highly recommend them.
Eiso Kawamoto (Game Consultant)
Here are some of the most frequently asked questions.
ArcadeKit: Games is an ecosystem of tools & whitelabel games designed to make it easy for web2 & web3 marketers, founders & community operators to craft interactive experiences for their players (or seamlessly extended existing experiences) in weeks & months instead of months and years.
It comes with:
Over 25 (and growing) production ready games that can be repurposed for your community & customers (WebGL / Android / iOS. HTML5 Available upon request)
Player Portal
Access to Tools (CombatKit for building 5v5 battle games, NarrativeKit for interactive story games)
Private Community
Training / Education / Webinar
Please book a call / demo with our team and we'll walk you through pricing.
It depends.
We can launch your game in as little as 30 days. It depends on various factors such as the game selected, number of levels required at launch & other factors.
Sure - Please go here
Dear Builder / Founder / Marketer / Community Operator,
My name is Ismail Maiyegun & I am experienced game developers with over 11M downloads and experience working with some of the most notable companies / brands in the world.
I won't lie to you - building a game in 2024 is VERY tough and there's a 99% chance that you'll fail with your game. This has nothing to do with you as much as it has to do with market factors that got us here (IDFA deprecation, Duopolies & predatory pricing amongst other things.. shout out to Epic/Fortnite for trying to fight the good fight).
We've learned that you're better off engaging your community by leveraging gamification and/or leveraging an outright existing game that has been branded to make sense for your community (ideally with a mechanic they already know)
There is a good chance ArcadeKit has games (or game engines) that we can use to help you better engage or monetize your community - even if it needs a few additional features. Our partners have generated 8 figures in revenue from them.
Let's talk
Best,
Ismail Maiyegun
CEO, ArcadeKit
Ismail Maiyegun is the CEO of ArcadeKit.
He is a highly sought after game developer, advisor, coach, entrepreneur, executive & technical advisor.
He boasts over 15 Years of a Product Development Experience primarily focused on FinTech, Commerce , Info & Mobile. He has raised over $7M for his own companies and his clients have raised over $45M from products he's helped them build.
He is the former co-founder of Hingeto (YC W16) - an Enterprise eCommerce platform that was acquired in 2020. He has also served as a Director of Engineering at Auctane (acquired for $6B) where he helped lead efforts related to Mesh Logistics (Third Party Fulfillment & Dropshipping)
He is the founder of Big Wolf Games, a gaming studio whose first party & partner games have been downloaded over 11M times & generated over $11M.
He graduated from Stanford University with a Bachelor of Science in Electrical Engineering.
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